Memory Spark: Epic Challenge Wiki
Welcome to the official Memory Spark: Epic Challenge wiki! This guide is your comprehensive resource for mastering this exciting memory-matching game that tests your skills, strategy, and luck. Visit the official site for more.
Game Overview
Memory Spark: Epic Challenge is a card-based memory game where players flip cards to match pairs or sets, racing against time while avoiding traps and tackling challenges. With six unique game modes, test your memory, strategy, and luck while collecting Sparks to unlock themes, avatars, and power-ups. The game supports guest and email-linked accounts for progress saving, leaderboards, and customization.
Game Modes
Description: Core memory-matching experience. Flip cards to find matching pairs within a time limit. Difficulty increases with more cards and less time.
Gameplay:
- Levels: 1 to 140+, with 4 to 50 pairs (8 to 100 cards).
- Time: 50 seconds (Level 1) to 120 seconds (Level 140).
- Mechanics: Match pairs. Post-Level 20, gameplay splits into halves. After Level 100, errors deduct 5 seconds.
- Power-Ups: Up to 3 uses per type (e.g., Reveal Pair, Extra Time).
Spark Rewards:
| Levels | Sparks |
|---|---|
| 1–20 | 25 |
| 21–30 | 50 |
| 31–40 | 75 |
| 41–50 | 100 |
| 51–60 | 150 |
| 61–70 | 200 |
| 71–80 | 300 |
| 81–90 | 400 |
| 91–100 | 500 |
| 101–110 | 600 |
| 111–120 | 700 |
| 121–130 | 800 |
| 131–140+ | 1,000 |
Tips: Memorize card positions early. Save power-ups for higher levels.
Description: High-stakes mode requiring matching sets of three identical cards. Challenges appear after Level 10.
Gameplay:
- Levels: 1 to 50+, with 2 to 13 sets (6 to 39 cards).
- Time: 60 seconds (Level 1) to 180 seconds (Level 50).
- Mechanics: Match three cards. Post-Level 15, gameplay splits into halves. Errors deduct 3–7 seconds. Quad-matching challenges after Level 10.
- Power-Ups: Up to 3 uses per type (e.g., Reveal Set, Triple Hint).
Spark Rewards:
- Levels 1–49: 10 + (Level - 1) × 5 Sparks, +10 for perfect runs, +15 for fast completion (max 300 Sparks).
- Level 50: 500 Sparks, +10 for perfect, +15 for fast.
Tips: Prioritize accuracy. Use Triple Hint for quad challenges.
Description: Fast-paced race against time. Match pairs while avoiding trap cards.
Gameplay:
- Cards: 6 pairs (12 cards) + 2 trap cards (Penalty, Confusion).
- Time: 30 seconds.
- Traps: Penalty (-5 seconds), Confusion (shuffles cards).
- Power-Ups: Up to 2 uses per type (e.g., Time Boost, Quick Peek).
Spark Rewards: 50 Sparks per completion.
Tips: Track trap cards during initial reveal. Use Quick Peek if stuck.
Description: High-risk mode with limited errors and trap cards.
Gameplay:
- Cards: 4 pairs (8 cards) + 3 trap cards (Trap, Time Thief, Hide).
- Errors: Limited to 3.
- Traps: Trap (-2 errors), Time Thief (-10 seconds), Hide (hides card for 3 seconds).
- Power-Ups: Up to 2 uses per type (e.g., Error Shield, Partial Reveal).
Spark Rewards: 75 Sparks per completion.
Tips: Flip carefully. Use Error Shield early.
Description: Endless mode with pair matching, streaks, and random challenges every 30 seconds.
Gameplay:
- Cards: Starts with 4 pairs (8 cards) + 2 trap cards (Locked, Explosion), up to 10 pairs.
- Time: 60 seconds, +10 seconds per round, +3 seconds per match.
- Traps: Locked (blocks matching in challenges), Explosion (shuffles cards).
- Streaks: Increase with matches, decrease by 2 per error. Game ends at 0 streaks.
- Challenges: After 6 pairs, random challenges every 30 seconds.
- Power-Ups: Up to 2 uses per type (e.g., Skip Challenge, Streak Protector).
Spark Rewards: 10 + (Pairs - 4) × 5 + (Challenges Completed × 10), max 400 Sparks.
Tips: Protect streaks with Streak Protector. Skip tough challenges.
Description: Memory-intensive mode where cards are briefly shown before hiding.
Gameplay:
- Levels: 1 to 70+, with 4 to 15 pairs (up to 42 cards with distractors/illusions).
- Time: 30 to 60 seconds.
- Flash Phase: Cards shown for 3–7 seconds (shorter at higher levels).
- Traps: Distractor (-7 seconds), Illusion (Level 21+, -10 seconds).
- Power-Ups: Up to 2 uses per type (e.g., Remove Distractor, Partial Reveal).
Spark Rewards:
| Levels | Sparks |
|---|---|
| 1–10 | 30 |
| 11–20 | 50 |
| 21–30 | 75 |
| 31–40 | 100 |
| 41–50 | 150 |
| 51–60 | 200 |
| 61–70 | 300 |
| 71+ | 800 |
Tips: Focus during flash phase. Use Remove Distractor for traps.
Description: Competitive mode where you race against an AI to match more pairs. Turns are time-limited, and trap cards add strategic depth.
Gameplay:
- Levels: 1 to 80+, with 6 to 24 pairs (12 to 48 cards) + 1 trap card (Lose Turn or Time Penalty).
- Turn Time: 30 seconds per turn, alternating between player and AI.
- Mechanics: Match pairs to score points. The player or AI with more pairs wins. Ties trigger an extra round with 8 pairs. Post-Level 20, gameplay splits into halves.
- Traps: Lose Turn (skips your turn), Time Penalty (-5 seconds, Level 10+).
- Power-Ups: Up to 2 uses per type (e.g., Reveal Pair, Time Boost).
Spark Rewards:
| Levels | Sparks |
|---|---|
| 1–20 | 50 + 5 × Level |
| 21–40 | 150 + 10 × (Level - 20) |
| 41–60 | 350 + 15 × (Level - 40) |
| 61–80 | 650 + 15 × (Level - 60) |
| 81+ | 950 + 5 × (Level - 80) |
Tips: Memorize AI-flipped cards to anticipate its moves. Use Time Boost early to maximize turn time.
Core Mechanics
- Classic, Memory Blitz, Luck Challenge, Infinity Quest, Flash Memory, Brain Clash: Flip two cards to match a pair. Successful matches add 3 seconds in Classic, Infinity Quest, and Flash Memory.
- Triple Threat: Flip three (or four in quad challenges) cards to match a set.
- Trap Cards: Trigger penalties when flipped.
- Time Limits: Apply to all modes except Luck Challenge. Brain Clash uses 30-second turns. Running out of time ends the game or turn.
- Time Bonuses: Matches (+3 seconds in Classic, Infinity Quest, Flash Memory), Power-Ups (+10 seconds), Challenges (+5–10 seconds).
- Penalties: Errors (-3 to -7 seconds in Triple Threat, -5 seconds in Classic Level 100+), Trap Cards (-5 to -10 seconds).
- Sparks: Currency for power-ups, themes, and avatars.
- Earning Sparks: Complete levels, achievements (+20–50 Sparks), challenges (+5–20 Sparks), perfect runs (+10 Sparks), fast completion (+15 Sparks).
- Reveal Pair: Shows two matching cards for 1.5 seconds (3 uses in Classic, 2 elsewhere).
- Reveal Set: Shows three cards in Triple Threat (3 uses).
- Time Boost/Extra Time: +10 seconds (3 uses in Classic/Triple Threat, 2 elsewhere).
- Partial Reveal: Shows one card of a pair (2 uses).
- Remove Distractor: Removes distractor in Flash Memory (2 uses).
- Quick Peek: Reveals all cards for 2 seconds (2 uses).
- Error Shield: Adds extra error in Luck Challenge (2 uses).
- Streak Protector: Protects streaks in Infinity Quest, costs 20 Sparks (2 uses).
- Triple Hint: Shows one card of a set in Triple Threat (3 uses).
- Skip Challenge: Skips a challenge in Infinity Quest (2 uses).
- Penalty Card (Memory Blitz): -5 seconds.
- Confusion Card (Memory Blitz): Shuffles cards.
- Trap Card (Luck Challenge): -2 errors.
- Time Thief Card (Luck Challenge): -10 seconds.
- Hide Card (Luck Challenge): Hides card for 3 seconds.
- Locked Card (Infinity Quest): Blocks matching in challenges.
- Explosion Card (Infinity Quest): Shuffles cards.
- Illusion Card (Flash Memory, Level 21+): -10 seconds.
- Distractor Card (Flash Memory): -7 seconds.
- Lose Turn Card (Brain Clash): Skips your turn.
- Time Penalty Card (Brain Clash): -5 seconds.
Challenges
After Level 10, one challenge per level:
- Speed Challenge: Complete in 75% of time (+5 Sparks).
- Accuracy Challenge: Match 3 sets without errors (+10 Sparks).
- Extra Cards: Adds a set with +10 seconds.
- No-Swap Challenge: Match sets without swapping.
- Quad Challenge: Match four cards instead of three.
After 6 pairs, random challenge every 30 seconds:
- Extra Pairs: Adds 1–1.5 pairs with +5 seconds.
- Time Reduction: -5 to -7 seconds.
- No-Swap Challenge: Match pairs without swapping.
- Conditional Time: Match a pair in 8–10 seconds for +10 seconds.
- Streak Reduction: -1 to -2 streaks.
- Random Match: Match a specific pair for +20 Sparks.
- Time-Limited: Match a pair in 8–10 seconds for +15 Sparks.
Achievements
- Classic Mode:
- Level 10: +50 Sparks
- Level 20: +50 Sparks
- Level 50: +50 Sparks
- Level 100: +50 Sparks
- Level 150: +50 Sparks
- Perfect First Half (Level 100+): +50 points
- Triple Threat:
- Level 10: +20 Sparks
- 5 Sets Without Errors: +30 Sparks
- Level 50 in <108 Seconds: +50 Sparks
- Infinity Quest:
- 5 Streaks: +50 Sparks
- 10 Streaks: +50 Sparks
- Flash Memory:
- Level 10: +20 Sparks
- Level 20: +30 Sparks
- Level 70: +50 Sparks
- Half Time Remaining: +20 Sparks
- No Distractor Flips: +30 Sparks
- Memory Blitz:
- Complete in <15 Seconds: +50 Sparks
- Brain Clash:
- Win Level 10: +20 Sparks
- Win Level 20: +30 Sparks
- Win Level 50: +50 Sparks
- 5 Consecutive Wins: +50 Sparks
Scoring System
- Base Points: 1,000 points per level.
- Bonuses:
- Perfect Runs (No Extra Flips): +200 points.
- Near-Perfect Runs (≤2 Extra Flips): +100 points.
- Time Remaining: +10 points per second.
- Penalties:
- Extra Flips: -10 points per flip.
- Power-Up Use: -50 points per use.
- Mode Adjustments: Non-Classic and non-Brain Clash modes halve the score.
- Special Bonus: Perfect first half in Classic (Level 100+) adds +50 points.
Tips and Strategies
- General:
- Memorize card positions during initial reveal or flash phase.
- Match known pairs before exploring new cards.
- Save power-ups for critical moments.
- Classic Mode: Play quickly in early levels; use Reveal Pair in higher levels.
- Triple Threat: Match cautiously. Use Triple Hint for quad challenges.
- Memory Blitz: Track trap cards. Use Quick Peek if stuck.
- Luck Challenge: Flip carefully. Use Error Shield early.
- Infinity Quest: Protect streaks with Streak Protector. Skip tough challenges.
- Flash Memory: Focus during flash phase. Use Remove Distractor for traps.
- Brain Clash: Memorize AI-flipped cards to anticipate its moves. Use Time Boost early to maximize turn time.
- Spark Management: Prioritize power-ups over cosmetics.
FAQ
- How do I save progress? Link an email to save progress. Guest mode is temporary unless linked.
- What happens if I run out of time or errors? Game ends if time or errors run out. In Infinity Quest, zero streaks end the game. In Brain Clash, turn time running out switches turns.
- How do I reset the game? Use “Reset Game Fully” in the main menu and confirm.
- How do I earn more Sparks? Complete levels, achievements, and challenges.
- Why can’t I use a power-up? Insufficient Sparks, max uses reached, or power-up unavailable for the mode.
- How do I top the leaderboard? Achieve high scores in any mode to appear in the Hall of Fame.
Store and Customization
- Store: Buy themes and avatars with Sparks.
- Themes: Change card back designs.
- Avatars: Customize player icons.
- Tips: Prioritize power-ups over cosmetics for better gameplay.
Leaderboard and Social Features
- Hall of Fame: Displays top players’ ranks, names, and levels. Your rank shows as “You.”
- Sharing: Share achievements on platforms like X or Facebook.
Privacy and Data
- Collected Data: Email (for sign-in), player name, gameplay data (scores, levels).
- Usage: Game improvement, leaderboards, and analytics.
- Sharing: Player names and scores may appear in the Hall of Fame.
- Options:
- Change player name in settings.
- Delete data via “Reset Game” or contact pulsebomb0@gmail.com.
- Privacy Policy: See the privacy policy page for details.